Glossary of Terms

Explore commonly used online learning lingo, marketing speak, and IT insights that link to our Quickify AI support articles for more info.

A

Accessibility
Design and implementation of user interfaces and features that ensure that any individual can perceive, navigate, and interact effectively and without barriers.

Activities
Interactive learning exercises or tasks within an online learning program, Quickify AI activities engage learners in active participation, enhance comprehension and knowledge retention.

Admin Panel
Web-based interface that allows administrators to manage and control settings, content, and user access within a system or application.

Analytics
Measurement, collection, analysis and reporting of data accumulated in an online learning program. Analytics include estimates, insights, and intelligence on user experiences in addition to improving the overall learning program.

Artificial Intelligence
Development of computer systems capable of performing tasks that typically require human intelligence, such as problem-solving, learning, and decision-making, content creation and image generation.

B

Badges
Virtual representations of achievements or awards within a digital system, Badges engage users, promote participation and reinforce learning objectives.

C

ChatGPT
Language model developed by OpenAI, designed for natural language understanding and generation, included in Quickify AI as series of prompts in behind the scenes that help you instantly generate content.

Content Management System (CMS)
Tools for the creation and management of digital content, CMS editors like Quickify AI include pages, activities, documents, audio and image files for publishing to the web.

Courses
Also referred to as modules, Quickify AI Courses provide opportunities for users to engage with interactive activities, role playing scenarios, and media

D

DALL-E
Generative AI model developed by OpenAI, which combines text input with image generation to create unique images, included in Quickify AI as series of prompts in behind the scenes that help you instantly generate content.

Dashboard
Visual interface that displays key analytics information, data, and metrics in a centralized and easily digestible format, a Dashboard also helps administrators manage and update their users.

Demo
Demonstration or guided tour of Quickify AI, showcasing its features, functionality, and capabilities to potential users or customers, often allowing them to explore the software's interface and use case scenarios.

E

Editor
Interface or tool that allows administrators (content creators) to add, edit, and format text, images, and activities within a Content Management System (CMS) like Quickify AI.

eLearning
Electronic learning using digital technology, delivered over the internet, to provide learning materials, resources, and interactive experiences for users, allowing them to study at their own pace and location.

F

File Library
Images and media assets are organized, stored, and managed in Quickify AI's File Library for easy access and integration into activities and courses.

Frequently Asked Questions
List of common questions and answers, provided to help administrators find information and solutions to typical issues in a website, application, or document.

G

Gamification
Application of game elements and principles in non-game contexts to boost engagement, motivation, and user experience.

H

Home
Initial interface or landing page of a digital application where users can login to an existing account or create a new account for accessing the system's features and content.

I

Instructional Design
Process of creating effective and engaging educational materials and experiences, which involves analyzing learning needs, designing instructional content, and assessing outcomes to facilitate optimal learning.

Interactive Content
Digital courses with interactive activities in Quickify AI that engage users by allowing them to actively participate, make choices, or respond to elements within the content, creating a dynamic and personalized user experience.

J

Just-in-time Learning
An approach to online learning, onboarding, and training that delivers relevant information or skills to learners precisely when they need it - often to address immediate problems or challenges.

K

Kirkpatrick Model
Framework for evaluating the effectiveness of training programs, consisting of four levels: Reaction, Learning, Behavior, and Results, to assess different aspects of the training's impact on learners and the organization.

Knowledge Base
An organized collection of information, resources, and documentation that provides users with answers, guidance, and solutions. Quickify AI provides all customers with an extensive knowledge base of information and support articles.

L

Landing page
A single web page designed with a specific focus, often used in marketing or advertising campaigns, to guide visitors toward taking a desired action, such as logging in and signing up.

Learning Management System (LMS)
A software application or platform that enables the administration, delivery, and management of educational and training content.

M

Microlearning
Learning approach that delivers small, focused, and bite-sized units of educational content or training, to provide quick and targeted information or skills to learners.

Module
A self-contained section or unit (Course) within an online learning program that focuses on specific learning objectives and typically covers a particular topic, skill, or concept.

N

Navigation
The process of moving through and interacting with the interface of an learning program or course, allowing users to easily access information, progress through courses, and find resources and information easily.

O

Onboarding
Process of integrating and orienting internal and external users such as new employees, contractors, consultants, etc. into an organization by providing information and resources to help them become acclimated and productive.

Online learning
A mode of education delivered via the internet, enabling individuals to access instructional content, interact with materials, and complete coursework remotely.

Outcomes
Specific, measurable goals or achievements that learners are expected to reach, typically aligned with the course's objectives and the desired skill or knowledge acquisition.

P

Partner Training
Programs and resources provided to individuals or organizations that are business partners, such as resellers, distributors, or collaborators, to equip them with the knowledge and skills required to effectively represent and support a company's products or services.

Points
A scoring system used in gamification platforms like Quickify AI that reward and motivate users for their engagement and achievements within a digital environment.

Product Knowledge
Educate employees about a company's products or services by helping them understand features, benefits, and usage and improve their ability to market, sell, or support the products effectively.

Q

Quickify AI
Deliver important information to employees, consultants or customers outside your business, onboard people before their first day on the job, or get people on a job site fast with Quickify AI - it helps you create a learning program and share it with anyone in the world, on any device.

R

Resources
Learning materials such as documents, videos, and website links are resources that can be added to each Quickify AI course library.

Responsive Design
Essential for software like Quickify AI that is available on any device. It ensures that the appearance of your learning program will automatically adjust to the size of your users devices.

S

SaaS (Software as a Service)
Platforms like Quickify AI are SaaS products with all elements hosted in the cloud and include the CMS, Billing (Stripe), Dashboard (Analytics and user management) and Support (Zendesk).

Start
Interface of an eLearning platform or application, featuring tiles or channels that represent individual courses or learning modules for end users to access and begin their educational journey.

Support
Quickify AI includes an extensive series of support article Knowledge Base as well as direct support by submitting a request for help.

T

Training
Designed to enhance the skills, knowledge, and capabilities of employees within a company, with the goal of improving job performance and achieving organizational objectives.

U

User experience
Interface of an eLearning platform or application, featuring tiles or channels that represent individual courses or learning modules for end users to access and begin their educational journey.

V

Video
A digital medium that combines moving images with audio, used for entertainment, education, communication, and various forms of content delivery.

W

Web-based training
A mode of instruction delivered over the internet, allowing individuals to access training materials and resources online, often for the purpose of acquiring new skills, knowledge, or professional development.